Using Joysticks

This section contains examples demonstrating how to perform the following tasks:

    Getting the driver capabilities6A5V.WR

    Capturing joystick input3.YRY9

    Processing joystick messages49LIP.

 

The examples are taken from a simple joystick application that retrieves position and button-state information from the joystick services, plays waveform-audio resources, and paints bullet holes on the screen when a user presses the joystick buttons.